World Maps
For context and zone placement, please refer to these maps:
Currently developing zones
- Nevarius city by Jaeger - city located in the heart of an ice cave with veterans of a standing army, and a history of internal conflict. In development.
- Ice cave to Nevarius by Jaeger - cave sloping down to the underground city of Nevarius. Development finished, waiting on Nevarius to be finished.
- Citadel of Koth by Seventh - military citadel in the center of the city of Koth. In design.
Newly published zones
- Nierfire - thief town west of Bandra built by StienFeastNine.
Planned zones/expansions
Inherited from previous builders' plans (subject to lots of change):
- Elven Sky (Not Started) - This is the Elven skies. Some of their mages have found ways of flight and so now a few soar through the skies. Areas found here would be primarily related to the elves. I have a floating giant tree area planned for here.
- The Great Desert (Not Started) - This is part of the great desert. A barren land of sand and oasis. Nomads and maybe even secret dwellings and lands are deep within. Maybe a part of the old world coud be found here. part of a pyramid or the sphynx even. Some slight radiation has mutated many creatures here into monsters of power and pity. It is rumored that relics of the old world lie below the sands.
- The Great Plains (Partially Done) - The center of the known realms. It is dotted with many human cities, estates and lands. Many different races can safely wonder here for, of all the races, the humans tend to set aside differences to trade and such, though some estates of lords can be found where only humans are welcomed. All races can be found here. are usualy the Anitre. These plains have some hills and some trees, even some groves. It is a huge place.
- The Hills (Partially Done) - The center of the Ogrue lands are the hills. The Ogrues live in seperate tribes and dot the entire region except for those bordering to other lands. The Ogrue are decended from ancient warriors built for battle in the Apocalypse. To this day, they defend their barraks with strict honor and dicipline.
- Ice Flats (Not Started) - The ogrue live close to them since they lie on the other side of their lonely mountains on a high plateau. Some ogrues have trecked here and some have even returned but not many. It is a cold harsh climate suited for yeti, polar bears, and even a tribe of ice barbarians from time to time. Who knows what relics lie frozen in the ice and who knows what creatures and beings are also frozen there. Maybe even some kind of minor deity is frozen there waiting for someone to free it.
- Eastern Sea (Almost Complete) - This is the sea in the center of the realm that seperates the homeland of the Anitre with that of the humans great plains. The sea is heavily populated with ships and maybe a few islands.
- South Eastern Swamps (Not Started) - The south swamps are home to the larger portion of the unloved darklings. These darklings do not really care for the lands around them. They want to conquer all the realms below them. The underdark,caves, and whatever else they can find down there.
- Anitre Homeland (Started) - The homeland of the solitary Anitre. Visitors are welcome as long as they stay with the parameters allowed. Certain areas are off limits for visitors and trespassers are shipped away pretty quickly. This section is made up of a lot of shore and beach. Then it goes into a small grassland and a small forest or two. For all the travellers none have seen where the anitre city is...maybe they do not have a city on this plain of existance. Perhaps one should look beneath the waves they ride so freely?
- Lost World (Not Started) - Lost World is a very secret place below the north-western woods. It is a realm of almost pure magic as it seeps into this realm. There may even be streams of pure magic that the mighty mages may bathe in to gain unimaginable powers. However, the powerful peoples and the very magic itself will destroy all but the very strongest. Some of the elder elves may know about this place.
- Under Dark (Need to tie together current zones and add more) - I want it huge and very mysterious with a lot of danger. This section is near the Lost World and under part of the elven forests. This section you would find daemon strongholds and the like. So close to the magical lost world would draw powerful beings. Ancient cities from before the apocalypse, both living and dead, though surely twisted no matter what, may be found here.
- Under Water (Not started) - This is an underwater section. It lies below a piece of the huge ocean. It is far enough away to have little populace above the waves so it is a perfect place for secretive groups that like the water. Maybe a city of Anitre.
- Great Rift (Not Started) - This Great Rift runs north-south below the eastern ocean. Little is known of this area, but those that know of it at all claim that some of the darkest horrors lie down there. When the rift formed in the apocalyptic world it could of sucked entore cities down there.
Zone proposals/ideas wanted
- Hunting grounds for mid-level (19 - 15) characters. This should help solve the frustration of the mid-level plateau.
