Flags for Building

These are some of the more common sets of flags that one may define or change with OLC or some of the various editing commands. Note that these are not always up to date, but you can assume that this is a valid sub-set. To access these flags online:

dsys flags
will list the current flags available. Also, see
help tog_oflag
to see more information on toggling the flags on existing objects.

NOTE: Any flag labled NULL is not currently in use, or can't be for one reason or another.

Bag Flags
0 NULL  1 NULL  2 is_closed  3 is_locked  4 is_pickable 
5 is_mag_lockable  6 is_mag_locked  7 is_destructable *  8 is_corpse  9 !close 
* bash, fireball or other destructive skills might force it open
Object Flags
0 !restrictions  1 !evil  2 !neutral  3 !good  4 !donate 
5 !drop  6 !remove  7 !mortal  8 !immortal  9 !demi 
10 in_use  11 !warrior  12 !sage  13 !wizard  14 !ranger 
15 !thief  16 !alchemist  17 !cleric  18 !bard  19 !mob 
20 !pc  21 not worn  22 worn head  23 worn neck(1)  24 worn neck(2) 
25 worn around body  26 worn arms  27 worn wrist(1)  28 worn wrist(2)  29 worn hands 
30 wielded  31 held  32 light  33 worn body  34 worn nelt 
35 worn legs  36 worn feet  37 worn finger(1)  38 worn finger(2)  39 worn shield 
40 NOT a weapon  41 weapon slash  42 weapon smash  43 weapon pierce  44 weapon whip 
45 needs ammo  46 dart thrower  47 type bow  48 type dart  49 type arrow 
50 type junk  51 type wand  52 type potion  53 type scroll  54 type container 
55 type coins  56 type armor  57 type weapon  58 type light_source  59 type canteen 
60 type liquid  61 type food  62 type boat  63 has spec_proc *  64 type toolbox 
65 type cauldron  66 type pen  67 construct_component  68 concoct_component  69 type parchment 
70 needs resetting  71 type vid_screen  72 type speaker  73 type vend machine  74 type bulitin board 
* Flag this if you wish this object to do anything out of the ordinary, such as cast spells in battle.
Mob Flags *
0 has proc data  1 scavenge proc  2 wander proc  3 shd_do_procs  4 needs_resetting 
5 agg race  6 friend race  7 agg class  8 friend class  9 prone_when_shot 
10 attack_ranged  11 summon_help  12 is_hunting  13 agg_neut  14 agg_good 
15 agg evil  16 NULL  17 NULL  18 NULL  19 NULL 
* More verbose descriptions found in OLC and possible in the FAQ.
PC Flags
0 is frozen  1 is gagged  2 has_imm_data  3 is cloaked  4 tank_graph 
5 can zcreate  6 auto_exits  7 !hassle  8 is brief  9 autosplit 
10 do prompt  11 is builder  12 autoloot  13 NULL  14 NULL 
 
Critter Flags (Mobs AND PCs)
0 can see inventory  1 NULL  2 using light src  3 is flying  4 have boat 
5 can climb  6 channel gossip  7 channel yell  8 channel gratz  9 channel auction 
10 channel shout  11 channel say  12 channel tell  13 channel wiznet  14 is paralyzed 
15 is perm sleeped  16 is dual wielding  17 is sneak  18 in use  19 can dive 
 
Vis Bits AND See Bits
0 NORMAL  1 dark  2 invisible  4 hidden  8 imm_invis1 
16 imm_invis3  32 link_dead_invis  64 imm_invis5  128 imm_invis7  256 imm_invis9 
512 imm_invis10  1024 NULL  2048 NULL  4096 NULL  8192 NULL 
 
Door Flags
0 open exit (rare)  1 is_mag_lockable  2 is closed  3 is locked  4 is pickable 
5 is lockable  6 is mag locked  7 is destructable  8 is closeable  9 is flippable (yes) 
10 in use  11 is unopenable  12 is vehicle exit  13 is secret  14 NULL 
 
Room Flags
0 !restrictions  1 !immort  2 !god  3 is perm dark  4 has weather 
5 !shout  6 !summon  7 is haven  8 !pk  9 !magic 
10 !mob  11 !potions  12 !staffs  13 !mort  14 normally dark 
15 river/small lake  16 ocean/big lake  17 swamp  18 need_fly  19 need_boat 
20 need climb  21 is zlocked  22 is total loaded  23 in use  24 is vehicle 
25 !vehicle *  26 cramped  27 !ranged combat  28 need_dive_ability  29 used_in_track 
* Vehicles will be unable to enter.

Artistic Design by:Radick
Content by:Grock

Original HTML also by:Grock